loomian legacy type effectiveness weakness

Power Simulator Training Areas Guide

Welcome to the Power Simulator Training Areas Guide, we show you what you need and also what you get when you train in each available zone

loomian legacy type effectiveness weakness

More Power Simulator Guides:

Power Simulator Training Areas – Agility

Agility: determines the player’s jump height.

  • Trampoline: requires 100 (stat), but the multiplier is x10

Power Simulator Training Areas – Endurance

Endurance: protects the player from damage

  • Ice Factory: requires 100 (stat), but the multiplier is x5
  • Dance Club: requires 10k (stat), but the multiplier is x10
  • Sewer: requires 100k (stat), but the multiplier is x50
  • Fire House: requires 1M (stat), but the multiplier is x100
  • Forge / Foundry: requires 10M (stat), but the multiplier is x500

Best Endurance Training Areas

  • Volcano: requires 1B (stat), but the multiplier is x5k
  • Nuclear Plant: requires 100B (stat), but the multiplier is x30k
  • Oil Rig: requires 1T (stat), but the multiplier is x45k
  • Blue Meteor: requires 4T (stat), but the multiplier is x100k
  • Thermal Vents: requires 10T (stat), but the multiplier is x170k

Power Simulator Training Areas – Psychic Force

Psychic Force: determines how much damage their psychic attacks deal with enemy players such as Energy Sphere, Energy Beam, Killing Intent, Meteor Barrage, and Vortex

  • Underwater Shipwreck: requires 100 (stat), but the multiplier is x5
  • Top Temple: requires 10k (stat), but the multiplier is x10
  • Destroyed Lighthouse: requires 100k (stat), but the multiplier is x50
  • Pyramid: requires 1M (stat), but the multiplier is x350
  • Library: requires 10M (stat), but the multiplier is x2k

Best Psychic Force Training Areas

  • Bottom Temple: requires 1B (stat), but the multiplier is x12k
  • Small Island: requires 100B (stat), but the multiplier is x25k
  • Red Meteor: requires 1T (stat), but the multiplier is x45k
  • Big Island: requires 4T (stat), but the multiplier is x75k
  • Kelp Forest: requires 10T (stat), but the multiplier is x170k

Power Simulator Training Areas – Punch Power

Punch Power: determines how much damage the abilities Punch, Bullet Punch, Repulse, Power Strike, Seeker, and also Trident does

  • Rock: requires 0 (stat), but the multiplier is x10
  • Basic Gym: requires 10k (stat), but the multiplier is x100
  • Gold Gym: requires 1M (stat), but the multiplier is x2k
  • Heads: requires 100M (stat), but the multiplier is x5k

Best Punch Power Training Areas

  • Stonehenge: requires 10B (stat), but the multiplier is x10k
  • Green Meteor: requires 300B (stat), but the multiplier is x30k
  • Ruined Castle: requires 2T (stat), but the multiplier is x50k
  • Sea Mines: requires 5T (stat), but the multiplier is x75k

Power Simulator Training Areas – Swiftness

Swiftness: how fast the player moves on the ground or swims

  • Treadmills: requires 20 (stat), but the multiplier is x5

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